Rayn_weightstation –
Vehicle Weigh Stations with In-Game Creator
Build working truck and vehicle weigh stations anywhere on your map, directly in-game. Place the scale plates, the monitor and the weigh point with a 3D gizmo. No coordinates, no config editing, no restarts.
Features
In-game creator –
/weightcreatoropens a full menu for creating, editing, teleporting to and deleting stations.3D gizmo placement – place and rotate any prop (scale plates, ramps, anything from your configurable list) with object_gizmo.
Live weight monitor – a TV next to the scale shows the vehicle name and its live weight to everyone nearby, then the official result after weighing.
Truck + trailer support – trucks are weighed together with their attached trailer. Works whether the truck or the trailer is on the scale.
Cargo weight – trunk and glovebox contents are added automatically (ox_inventory).
Weight limits – set a maximum weight per station. Overweight vehicles show in red with the exact excess.
Job restrictions – choose which jobs (and minimum grades) can operate each station, with an optional on-duty requirement.
Detailed result – the operator gets a breakdown of the vehicle, plate, vehicle weight, trailer weight, cargo, total and limit.
Map blips – toggle per station in the creator. Fully configurable sprite, color, size, display mode and name.
Discord logs – optional webhook for every weighing.
No database – stations are saved to a JSON file and synced to all players instantly.
Secure – access, distances and cooldowns are all validated server-side.
Compatibility
Frameworks: ESX, QBCore, Qbox (auto-detected) or standalone with ACE permissions
Required: ox_lib, ox_target, object_gizmo (free)
Optional: ox_inventory (cargo weight)
Languages: English and Polish included, and new languages are easy to add via JSON
Open source files
config.lua, server/bridge.lua (framework bridge), the locale files and the station data are editable. The rest is protected by Cfx Asset Escrow.